Ui file for menu and action entries

Ui file for menu

You may have thought that building menus was really bothersome. Yes, the program was complicated and it needs lots of time to code them. The situation is similar to building widgets. When we built widgets, using ui file was a good way to avoid such complication. The same goes for menus.

The ui file for menus has interface and menu tags. The file starts and ends with interface tags.

<interface>
  <menu id="menubar">
  </menu>
</interface>

menu tag corresponds to GMenu object. id attribute defines the name of the object. It will be referred by GtkBuilder.

<submenu>
  <attribute name="label">File</attribute>
    <item>
      <attribute name="label">New</attribute>
      <attribute name="action">win.new</attribute>
    </item>
</submenu>

item tag corresponds to an item in the GMenu which has the same structure as GMenuItem. The item above has a label attribute. Its value is “New”. The item also has an action attribute and its value is “win.new”. “win” is a prefix and “new” is an action name. submenu tag corresponds to both GMenuItem and GMenu. The GMenuItem has a link to GMenu.

The ui file above can be described as follows.

<item>
  <attribute name="label">File</attribute>
    <link name="submenu">
      <item>
        <attribute name="label">New</attribute>
        <attribute name="action">win.new</attribute>
      </item>
    </link>
</item>

link tag expresses the link to submenu. And at the same time it also expresses the submenu itself. This file illustrates the relationship between the menus and items better than the prior ui file. But submenu tag is simple and easy to understand. So, we usually prefer the former ui style.

For further information, see GTK 4 API reference – PopoverMenu.

The following is a screenshot of the sample program menu3. It is located in the directory src/menu3.

menu3

The following is the ui file for menu3.

@@@include menu3/menu3.ui @@@

The ui file is converted to the resource by the resource compiler glib-compile-resouces with xml file.

@@@include menu3/menu3.gresource.xml @@@

GtkBuilder builds menus from the resource.

GtkBuilder *builder = gtk_builder_new_from_resource ("/com/github/ToshioCP/menu3/menu3.ui");
GMenuModel *menubar = G_MENU_MODEL (gtk_builder_get_object (builder, "menubar"));

gtk_application_set_menubar (GTK_APPLICATION (app), menubar);
g_object_unref (builder);

The builder instance is freed after the GMenuModel menubar is inserted to the application. If you do it before the insertion, bad thing will happen – your computer might freeze.

Action entry

The coding for building actions and signal handlers is bothersome work as well. Therefore, it should be automated. You can implement them easily with GActionEntry structure and g_action_map_add_action_entries function.

GActionEntry contains action name, signal handlers, parameter and state.

typedef struct _GActionEntry GActionEntry;

struct _GActionEntry
{
  /* action name */
  const char *name;
  /* activate handler */
  void (* activate) (GSimpleAction *action, GVariant *parameter, gpointer user_data);
  /* the type of the parameter given as a single GVariant type string */
  const char *parameter_type;
  /* initial state given in GVariant text format */
  const char *state;
  /* change-state handler */
  void (* change_state) (GSimpleAction *action, GVariant *value, gpointer user_data);
  /*< private >*/
  gsize padding[3];
};

For example, the actions in the previous section are:

{ "fullscreen", NULL, NULL, "false", fullscreen_changed }
{ "color", color_activated, "s", "'red'", NULL }
{ "quit", quit_activated, NULL, NULL, NULL },

The function g_action_map_add_action_entries does everything to create GSimpleAction instances and add them to a GActionMap (an application or window).

const GActionEntry app_entries[] = {
  { "color", color_activated, "s", "'red'", NULL },
  { "quit", quit_activated, NULL, NULL, NULL }
};
g_action_map_add_action_entries (G_ACTION_MAP (app), app_entries,
                                 G_N_ELEMENTS (app_entries), app);

The code above does:

The same goes for the other action.

const GActionEntry win_entries[] = {
  { "fullscreen", NULL, NULL, "false", fullscreen_changed }
};
g_action_map_add_action_entries (G_ACTION_MAP (win), win_entries,
                                 G_N_ELEMENTS (win_entries), win);

The code above does:

Example

Source files are menu3.c, menu3.ui, menu3.gresource.xml and meson.build. They are in the directory src/menu3. The following are menu3.c and meson.build.

@@@include menu3/menu3.c @@@

meson.build

@@@include menu3/meson.build @@@

Action handlers need to follow the following format.

static void
handler (GSimpleAction *action_name, GVariant *parameter, gpointer user_data) { ... ... ... }

You can’t write, for example, “GApplication *app” instead of “gpointer user_data”. Because g_action_map_add_action_entries expects that handlers follow the format above.

There are menu2_ui.c and menu2.ui under the menu directory. They are other examples to show menu ui file and g_action_map_add_action_entries. It includes a stateful action with parameters.

<item>
  <attribute name="label">Red</attribute>
  <attribute name="action">app.color</attribute>
  <attribute name="target">red</attribute>
</item>

Action name and target are separated like this. Action attribute includes prefix and name only. You can’t write like <attribute name="action">app.color::red</attribute>.